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View Profile Dfeyder

197 Game Reviews

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this is a good brake out clone. as with any brake out game there is a problume with the ball gets cough on the sides of the screen when that happens it seems to be in auto game over. i like the color pallet but i wound if the would be a way to make the ball stand out more form the power ups. thank you for your hard work. keep it up. i'm going to keep playing.

I like this idea. taking famuis artwork and adding a twist to it to test knowledge. the idea that you add joke awasers next to real ones is a good lifeline. at some point it ends up turning into memory after two or three play-thoughs but that is unavoidable. good on you thank you. the hidden stars are really something too. after three plays i still haven't spatted all of them.

after about in hour of play I still haven't found the last three achievements on the first page. It seems that there is no reward for clicking the blender the first time. I don't know what i'm missing on that so that is aggravating somewhat. maybe it would be helpful to have the option to highlight objects you can interact with or a disripiton of the achievements. i don't know. it looks the the difficulty carve is uneven with this descriptions. think it over and let me know if you have any thoughts on this.

this game has some reused elements from other games. i had some fun with it and would like to see some more. you already explained this is a incomplete game so let me just talk about what is here and not what isn't. the grid movement is neat. it feels like the movement of the character is loose and the IA is slow to react. I would like to see the movements sped up slightly or to see more on screen. what you have is castlvania with megaman thrown over it. I think the boss intro was well programed and when this is done it should be really cool. keep up the good work please.

p.s. as for shovel knight since people are talking about it if i understand the history of the game it took several years to complete and it was a lone programer for most of the time it was under development

Guy-Unger responds:

thanks!
good feedback, wrote it down!
and that's pretty cool from that dev, that game looks awesome

Im sorry to say that this game needs some work still. it can use with some more bells ans whut-not. one thing that pinball cabinets have that is cool is a feeling of weight. they move they twitch they shack. with some better sound quing and maybe lights would help with that illutiuon. i say a game like this a number of years ago that started as a pinball game but then become something more, look up "O-dama" see if there is anything there that can help you work on this.

sloach responds:

Thanks for this information, will do.

I haven't logged on to newgrounds in several mouths. your game is a scroller, witch i don't care for, it is "one button play" which inst so bad if you are a mobile player, some one brought up that this is built on the "Flappy Bird " engain which i don't know anything about it. I think in the end that this game works that is worth something, and it has far playability. but i don't find it captivating. maybe it would have held me longer if there where more then just wall to jump over. maybe monsters to jump on or something like a dash powerup that would brake through barres. something like the game Grumpy Cat.

this might be one of the hardest games i have played yet. the game seems to auto scroll which i can't say i care for but i understand why it was set up that way and i am ok with that.some more music might be nice and some sound effect but otherwise thank you, the game was fun for a good hour.

the game is ok, it wasn't what i thought it would be but it still work and the colors are pleasing to look at. in the end i think this is a good time killer. thank you for posting and i look forward to seeing what you come out with next.

TreSensa responds:

Thanks! Will be posting more from our catalog of casual & mobile-optimized HTML5 games. You can check out the rest here: http://www.mobilewebarcade.com

Didi i loose? did I win? I don't know. i put the bear to sleep then jumped out the bathroom window. I liked the game, it was hard but a lot of fun in the end. thank you.

i somewhat enjoyed this the controls are fluid enough and your animation is fine. there just wasn't to much to the gameplay.i found that i was unlucky to an asinine dirge as out of twelve rounds played i hit the mine within the first three clicks 6 times. but i don't see that as your faley. i'm sure some would find this game fun, i just was not one of them. im sorry.

but you clearly understand the program you are working with and i would like to see what you come up with next.

thank you have a good day.

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