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197 Game Reviews

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this game don't work. so i load the game start the first mission on easy, game starts, game ends, reload on normal, the game starts, game end, reload on hard, game starts, games ends. so i reload and watch the advertisement, then i start clicking around the screen, make firebrand vanish off the screen and get an achievement. so i then look at the authors descriptor to learn the rules, i wont to like this game, please repost.

all i can realy say is that your sprites where well rendered, but there were a lot of bugs on the way, right at the start there is in invisible wall that locks 1/3 of the screen, the sound effects are misaligned, there seems to be some sound missing, there should probably be a dash rule but there is not one. the goomba's have no SFX, a hand full of time i blink into object, and for over a minuet after i got hit i still had flicker effect. i played through three times to mack sure i sow what i thought i sow, there are a lot more that i sow that was out of place but lets start with looking at that, if you like you can PM me and i will play though again and see if i can ID what triggered these anamilies.
thank you have a good day.

I think this game was made on the same build as the last puzzler i played and has one of the same playability flaws on level 3/4 the blocks start falling just to fast to stop. also there seems to be a color glitch where one of the blocks colors are just plain invisible, as they are vanishing they turn brow/red and that is when i am seeing them. over all i like the plaits and the sound and the game works well as well as has intuitive controls. maybe a practice mode would be cool and changing backgrounds but i don't dack points for what could be. looking at the game as it is it is playable and that is what counts. thank you and i look forward to seeing what you come up with next.

the game is ok, the speed jump between 3-4 is pretty big i feel and I think you may wont to remix your sounds as some of the effects are a good deal loader then others. i don't have much else to say aside form thank you for your hard work and i look forward to seeing what comes out next.

the game was short but funtoinal, i spent some time before starting the game to look around the map and it looks like there is a second exit door but i don't see a way to reach it. the idea that there are tools flouting about is kinda fun, and the death sprite is scare, it also looks like you have a HP gadgue in the game that i dont understand, it looks as if your ghost has only one HP and no power ups so i dont understand why have a life bar. i would like to see some more to this game, like maybe a wold map and a level selector that lets your ghost do odd jobs for more retro characters. let me know what you think.

drigows responds:

I like your idea friend. Your feedback has been excellent for me, as I am still new in this area of ​​game creation, I make mistakes, I'll improve the game.
About life, was really badly done, it was last minute, will work over a sprite better and also enhance the interactivity of the character giving him powers to combat the game does not get too repetitive.
I appreciate your suggestions
Thank you have a good week

I have played more then a hand full of game the were seemingly maid on the same gamebiulder, everything seems to work alright it did seem to me that on level three (and a hand full others) like the hit detection was off center but i was able to conpinsate for that and finish the game never the less. i don't have anything worhtwill to say about this game good or bad, it was just a fine time eater for me.

this is though but still playable, it is hard to see what the par score is on the higher levels but that is somewhat the point isnt it?

this was enjoyable, i like the art dereciton you chose. your monster was well made. so fair i am only throu the first hand full of boards but i am still playing. the powerups are a cool idea but seem to have a low drop rate. I have nothing to complain about so... thank you.

well the game works as far as i can tell, the timer i feel is a touch on the harsh side. i thought at first the the fast select of tab+space would work and let me bypass the timer but it looks like you took that combo out of the game. so, good work. maybe a freeplay mode would be fun where you just am for a high score.

Silverjelly this guy is spot on, everything he had to say is one the noise. thank you, you have a good game here.

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