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View Profile Dfeyder

197 Game Reviews

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6 reviews are hidden due to your filters.

after watching the pattern for about three moments i cracked the algorithm that spawns your monsters and was able to do a pro run, making some adjustments to your HUD would help make the game easier understand, maybe a bar over Zero's head that shows your wepoin energy and your HP, if your monster dropped capsals that boosted your health and energy that could be cool, so you have a continues run instead of three lives. also i think it would make the game look more streamline if the monsters moved in waves with some variations or if you could walk between screens to change the monsters or the behaviors, what do you think?

Grate Scott my horse can run over 88mph!? i hated the bgm you chose, the loop is under 45seconds and sounds like it was built with in 8bit chiptoon program. out side of that the game had a vary comfortable Atari 2600 look and feel it seems to me that a changing environment would have helped the game as well as some more obisticals to choose form, maybe a flat stretch that could spawn with a turned over wagon or a hanging sign that if you jump into ends your run. sorry i don't have more to offer. I'll spend a few more monets thinking about this and if i come up with anytthing i'll PM you.

this might be one of the most competent puzzlers i have played. it didn't take long for me to come to understand the rules of the game and be able to mitigate the time limit and dominate the board. the idea the you can force spawn powerups is a grate one. i came into this right after playing Giromancer so i was a touch confused at first but that quickly faded as you explained the rules of your game vary well. thank you for sharing.

I am loving this game. with every run i feel my self getting better at the game. i would like it if the background was a touch more dynamic but next to good game play that is nothing. as i have been going through the game i have noticed that there is a invisible power bar consistently counting down with removes your power ups even after you buy the upgrade that boost your weapons power. i find that somewhat troubling and i cant tell if this is true or not but as i was starting to get the last few speed upgrades it looked like the item frequince was getting scrambled and things like one ups and power boost stopped spawning. anywhay thank you vary much, i had some fun with this.

TinyForce responds:

Yes,every level of power up has a duration time,but the power ups should not stop spawning,I'll check that,thanks all your feedbacks,encouraged me a lot :D

as a puzzler this game is cool, i think the dictionary is missing some compound words and ther are not enough spaces for some words with meridian suffixes like "Remasterings" but i still had fun, thank you.

for the most part your game works, I think that it would be helpful to have some dodging or defensiveness options, like ducking comes to mind, I was able to run the first for bords without to mutch diffica;ty but then the lack of mobilitly started to catch up. without changing the games control i think you could add a frame of hit stun on both heroes and monsters to make up for the lack of dodging the monotone art was interesting. and i think music and SFX would help sell the atmosphere some, give us some idea who we are in the neritive and how we feel. thank you have a good day.

OVERHUNK responds:

Dfeyder, thanks for the tips! This is my first game, I have received many tips and I hope they put all (or most of them) in my next game. Thanks again!

I don't know anything about the angry birds game/ movie/ cartoon so I really don't get some of the refrancees but I have played a lot of video-games. this game is short and to the point but i think you might binifet from some re-playability, add a second wave and make your point counter into a upgrade counter, i think if you made the guns unlockebles that would drive pleple to spend some more time with your game. give it a thought and let me know how you feel about it.

UltimoGames responds:

thats nice and all, but can you reach the top score of 3188 points in this game?

interesting idea, i don't know what to say, some of the parts of this game are really something. it more or less plays itself but it is still fun to watck.

I have played some of your games in the past and I think that this one may have seen the same problem as some of your first. it seems that part of the screen is missing. I have found all the icons but the number 13 which it seems should be on the spine of one of the books on the far right but there isn't anything there that i can see... having just looked up the walk-thought it seems that i am wrong at the number i was missing was 20 and it is on the underside of a book on the right side. now seeing that I think im going to have to give you extra half a star for frustrating me, it is hard to do that. in the end i have never really like scavenger but I understand that thay have there place in the gaming world. so to that i am going to say. you have a good thing going. I would like to see you add in audio que for when you finish a segment or some "professor Laten" esc music box music to your game but i can under stand why you haven't. thank you and have a good day.

I've play a lot of these text games. my favoret right now is Xander fetish fantasy. i also had a apple 2 OS on one of my computers so command words don't bather me at all. this game is all about a branching story but it seems if you make the wrong chose you know right away. around 10 or so minites i think i found 5 endings I got shit on, eaten by a bird and was cannibalized by zombie hookers. now i want to know if being hung by dog dang is on my agenda. truth be told if this had some more early RPG of a feel over choose your adventure this could be really good. I cant wait to see what comes up next.

I am an author from MN you can find my first book at http://www.authorhou se.com/BookStore/Ite mDetail.aspx?bookid=
55610 and read a free preview.

Age 41, Male

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