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28 Game Reviews w/ Response

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as the others have told you already there is some optimization problems. this will not play on firefox but the title screen is nice and the music is cool. send me a IM when this game is running and I will happily play it and write another review.

infodracoon responds:

I tried everything i can but i did not understand why touching not working on menu page so i decided to start directly game page.At least you can play.Thank you for your time.

this is neat but it seems like there is a glitch where you can stun-lock by holding forward and tapping "S" you might want to look into that. I beet Superman and green later in one 100% dmg combo

Mark65536 responds:

what character you choose?

you have a air difficulty curve, the ghost stages seem to be more about beeting the RNG then plottinhg a path but i managed never the less, thank you.

keybol responds:

there isn't random stuff in here really, if the plumber face you, you can't move. sometimes it's better to outwit than outrace

this game has some reused elements from other games. i had some fun with it and would like to see some more. you already explained this is a incomplete game so let me just talk about what is here and not what isn't. the grid movement is neat. it feels like the movement of the character is loose and the IA is slow to react. I would like to see the movements sped up slightly or to see more on screen. what you have is castlvania with megaman thrown over it. I think the boss intro was well programed and when this is done it should be really cool. keep up the good work please.

p.s. as for shovel knight since people are talking about it if i understand the history of the game it took several years to complete and it was a lone programer for most of the time it was under development

Guy-Unger responds:

thanks!
good feedback, wrote it down!
and that's pretty cool from that dev, that game looks awesome

Im sorry to say that this game needs some work still. it can use with some more bells ans whut-not. one thing that pinball cabinets have that is cool is a feeling of weight. they move they twitch they shack. with some better sound quing and maybe lights would help with that illutiuon. i say a game like this a number of years ago that started as a pinball game but then become something more, look up "O-dama" see if there is anything there that can help you work on this.

sloach responds:

Thanks for this information, will do.

the game is ok, it wasn't what i thought it would be but it still work and the colors are pleasing to look at. in the end i think this is a good time killer. thank you for posting and i look forward to seeing what you come out with next.

TreSensa responds:

Thanks! Will be posting more from our catalog of casual & mobile-optimized HTML5 games. You can check out the rest here: http://www.mobilewebarcade.com

I relay like this game, the control is some what hard to work with, maybe mapping your controls to the arrow keys would make it simpler to work with, i relay like the natural order way the game works where eating and mating are your objectives, I feel like mating maybe cost more then it should but it is probably ok. something you might think about for the future is maybe getting to change your birds gender, maybe if you are female your score goes up faster but if you are male your engergy drops slower, what do you think?

GameGurus responds:

The controls are mapped to arrow keys, try them!

Interesting idea on the gender roles!

i dont see what makes this game rated A but it is cool. on stage four i hit a sound glitch where the music just stopped after i got the ultimet dragon, and it turns out you can fall throw the floor and wall witch ends the game outright. i wont to see where this game goes so i am going to keep playing it but as it is there are a hand full of game killing glitches most of which seem to be triggered by changing back and forth several times.

yayapipi responds:

thanks for support...
i will try to fix the bug.haha
thanks for playing∩_∩

the game was short but funtoinal, i spent some time before starting the game to look around the map and it looks like there is a second exit door but i don't see a way to reach it. the idea that there are tools flouting about is kinda fun, and the death sprite is scare, it also looks like you have a HP gadgue in the game that i dont understand, it looks as if your ghost has only one HP and no power ups so i dont understand why have a life bar. i would like to see some more to this game, like maybe a wold map and a level selector that lets your ghost do odd jobs for more retro characters. let me know what you think.

drigows responds:

I like your idea friend. Your feedback has been excellent for me, as I am still new in this area of ​​game creation, I make mistakes, I'll improve the game.
About life, was really badly done, it was last minute, will work over a sprite better and also enhance the interactivity of the character giving him powers to combat the game does not get too repetitive.
I appreciate your suggestions
Thank you have a good week

I am loving this game. with every run i feel my self getting better at the game. i would like it if the background was a touch more dynamic but next to good game play that is nothing. as i have been going through the game i have noticed that there is a invisible power bar consistently counting down with removes your power ups even after you buy the upgrade that boost your weapons power. i find that somewhat troubling and i cant tell if this is true or not but as i was starting to get the last few speed upgrades it looked like the item frequince was getting scrambled and things like one ups and power boost stopped spawning. anywhay thank you vary much, i had some fun with this.

TinyForce responds:

Yes,every level of power up has a duration time,but the power ups should not stop spawning,I'll check that,thanks all your feedbacks,encouraged me a lot :D

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