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View Profile Dfeyder

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i want to like this game, you have a relativity functional interface but there seems to be a bug in your games coalition matrix witch makes for odd physics, hitting wall makes you jump back being the hardest to deal with, your boss hit-boxes also feel disjointed, it seems unclear as to what pits you can fall down and which you cant, i was able to make it to level three with no real trouble but then was walled by a spawn point that is between two platforms there in loosing 2/3 hp before the stage starts it seems. i think you have some good ideas. keep working, i want to see what you come up with next.

Locomotivator responds:

It's not really a bug but I guess I will have to change it, it was meant to punish you if you mistime your jump.

your game is functional, and that is a good start already. i felt the the board was limiting to start off with and there seems to be no power-ups or ability which is something you commonly see in this style of game, but then i thought that is a modern thing. this game would look grate in a arcade cabinet i think. drop in a nickel and see how far you can run. thank you and have a good day.

thedomBomb responds:

Maybe it's just me but I feel like high scores get watered down when you have too many factors like that. Some definitely wouldn't hurt though!

this is a good platformer, i think that some more osticals to overcome could be cool, maybe some power ups to buy or a Hp bar might be fun also. i think the only thing i had trouble with was understanding where the edges of the bard were, maybe some kind of a que as to what pits were bottomless and which aren't could help out, but still thank you for this grate game. at first i also thought that the jump physics where off but i was able to understand them around lv 12ish so it worked out.

this is a lot of fun, i spotted some graphical glitches when jumping if you hold back against a wall and a related thing where if you push an enemy off the side of the screen they can get stuck but out side of that this was a grate arcade cabinet game.

you have a sold 3d game here, i did notice it more or less had the Mario Striker bug of if you hit the lower left corner the second player would never return it but hay that is ok.

for my needs there are times i need a fourth digit, your third is partly cut off, if you can fix this i would love it as a app for a tablet computer

codemonkey77 responds:

Thank you for the input Dfeyder, very helpful and appreciated, I'll try to add that to the update 1.1 version ;)

i feel you have in interesting concept, this could make a grate puzzler i think with a good underlined message with some more time to work. maybe more levels where-inn there are progressively more people to look over and no real time limit to speck of. i felt like this one tried to pull a fast one on us with ethnic stereo typing. the hope character of yours reminds me of a story i heard on the BBC about a teacher from Texas i think who was detained for saying "i don't condom or condone the actions of the Calarado bomber but i understand what he did." kind of strange don't you think? any how thank you for your post. i love this political stuff in gaming.

well, the game seem interesting but i feel the controls are needlessly complicated, it feels like i would need a friend playing with me to play the game with all options open. i spent most of my time avoiding fights because aiming was off. I like what i saw but i think it would be helpful to find a way to remap the controls to make them easier to reach.

1.) Dfeyder 1,214,178
look top score ID4 2013
the game seems to have a limited randomiser and it looks like some of the road blocks are stock but on the end it gets a pass. thank you, i cant wait to see what is next.

oh for god sake please give me NES controls if you are playing on my nostalgia. i like platformers but please shange the controls to A=left D=right J=run K=jump or something to that ilk. in a platformer i can see no reson for up to be the jump key. im sorry.

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