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197 Game Reviews

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this is a fairly good game. i feel as if the wall kick can be hard to work with from time to time as i seem to get stuck against the wall if i wall kick from a corner. but my bass for comparison on wall jumping is Mega Man X so i think im spoiled on that one. I had some fun found myself in the type three scores so it was worth my time to play. and i would like to say thank you for submitting.

there was a game at one time called Kid Kemelon where you would run around picking up hats. with each hat your skills changed so i know that this type of game play works. i think the biggest problem i am seeing in the game at this time is that the controls are not stream lined. now if you where to say mack left and right arrows your movie command and then A jump S run adn D action command i think i it would make your game easier to understand and more expressible to all players. then maybe add a point systum adn i life counter would make this look more like a 8-16 bit game.

Hattukettu responds:

Yes, on next demo i will streamline the controls, and make it probably possible to change to your liking :), there is a simple life bar allready, i will add life's, and ability to take your last hat to the next level, etc, this demo is just to make the concept bublic! I really think this is going to stay in a 8-16bi void, lets call it 10bit, that really would be glitchy!

this game works alright so you are off to a good start, I think that it might be a good idea to add some more animations like for-say a fadeout the you die and maybe a fan far attached to that. also some more music might be an idea worth thinking about also a run command, you know just make it more Mario, or go the other way and add a slide and charge action like Mega Man did, or health bar like Castlevania's just take what you have and make it bigger i think...

for a driver this is one of the better, I like the skin of the game and the music is competent. I like it, it's not five star good in my mind but it is good never the less. I played the first three boards a dozen times each and nearly maxed out the first car, I havent seen the others yet nor have i seen the ending but unless there is a game killing bug somewhere I think this earns it 4 stars.

I spent a little over half an hour playing this, I found myself doing the first two stages over and over again to try to upgrade. I found that the text was hard to read most of the time and i had some trouble with the wepoin set up it is not internally clear how you switch guns mid battle. ultimately your game runs well and i would like to see what happens next. im going to play a bit longer and see if i can come to understand your game better. thank you and have a good day.

shotfrost responds:

Thanks!
With the switch there is an instruction in the game. Or you can just press Q/E to see current available weapons and press number 1/2/3/4/5 in according to its position to chose the weapon.
The system is a little bit hard to get use to at first but I think it is not too difficult to master.

it is a fun set of mini-games, and the narrative is really cool, this is an interesting set of philosophies that seems to take it's roots from Jainism, Buddhism, and maybe even a hint of masicism. the idea of throwing away all the things in the world that complicates life is a well received one in the puritan segments of the religious icinoligy. good show, your idea is grate and i do get the joke of there only bing one ratting. thank you.

this game is amazing, it seems some people are having trouble with the upgrades, i for one am not, i am treating this much like the way i treat in RTS it feels as if that is what this is just a run and gun variation. at first i thought that the control skim was needlessness hard but i got over that.

it looks like the way you want this game played is to level up your players before there tools and that makes good sense to me. I have strangle been on this for about four hours at the time i started this review and i don't know how far into the story i am but i love it. soem kind of practice mode might be cool but out side that i cant say there is a thing about this game that is off.

good work OP you got my five star for August. thank you.

8.26, the sound track leaves something to be disiered but there where no mechanical problems so i give it a passing grade. it is pretty standered, i would say that it looks almost like another game I played but seeing there is an advertisement for the game i was thinking of at the end that make a lot of sense. if the game works for you it works that is all i can say I think.

i beet the game on day six, the only thing i bought in that time was two upgrades of the wheals, one for fuel and one for engeain, by just tapping up as you are going up hill you gain enough momentum to roll over most obisticals. i don't understand the point system but i did find it fun around day ten that i could do back flips but there seems to be no point in that but ending the game early.

that was really something. i loved this game, point and click isn't the type of game i am drawn to but your narrative was everything for me. finding that first shard of glass i don't think i ever would have done without the walkthrow but everything after that was well convade and flowing. thank you. that was a lot of fun. this may or may not work for your needs but i did notice that some point and click games us the shift or tap keys to highlight interactive object, how do you feel about that?

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