I love your presentation, the game looks and sounds good on the surface. i think pixel art is cool and i am a Gen. NES gamer so when i heard your chip tunes i got all jumpy. but after only a few moments of game-play I started to see some things i didn't care for. i know this sounds off but it feels like your draw-distance is to short, the screen scrolls right but it is still hard to judge your jumps and that is a deal beaker for most i would bet. maybe if you could pull back the POV some or add something like the "look mode" form Sonic 2, that could help you out some. i also think that some of the background object pop out more then they need to, sometimes it looks like there should be plat-foms where there are not. maybe that could be off set by adding some shadows or texuring the four-ground and backgrounds in some way like the chop and dale game did, or try what Simon's Quest did and make platforms all one color. i really cant say. let me know what you think.